| |
AN
INTELLECTUAL PROPERTY LAW PRIMER FOR MULTIMEDIA AND WEB
DEVELOPERS
Copyright 1996 by J. Dianne Brinson and Mark F.
Radcliffe LICENSE NOTICE: This article may be copied in its
entirety for personal or educational use (the copy should include
a License Notice at the beginning and at the end). It may posted
on gopher and FTP sites, but please provide notice of such
posting to the authors at the addresses below. It may not be
modified without the written permission of the authors. This
primer is based on the Multimedia Law and Business Handbook which
is designed to provide accurate information on the legal issues
in multimedia. The primer is provided with the understanding that
the authors are not engaged in rendering legal services. If you
have a legal problem, you should seek the advice of experienced
counsel. An understanding of legal issues is essential to success
in the multimedia industry. Mistakes can cost the multimedia
developer tens or even hundred of thousands of dollars in legal
fees and damages. For example, Delrina lost hundreds of thousands
of dollars and had to recall all of the copies of its screen
saver last fall when it lost a copyright suit. Delrina
distributed a screen saver in which one of the 30 modules showed
the comic book character Opus shooting down Berkeley Systems'
"flying toasters" (made famous in Berkeley's
"After Dark" screen saver program). Berkeley Systems
sued Delrina for copyright and trademark infringement. The court
ruled for Berkeley Systems, prohibiting further distribution of
Delrina's product and requiring Delrina to recall all of the
product not already sold. The copyright ownership dispute between
two leading multimedia developers, Michael Saenz and Joe Sparks,
provides another example of the importance of dealing properly
with legal issues. The dispute focuses on whether Joe was an
employee or independent contractor of Reactor, Inc. (Mike Saenz's
company) when they developed the successful game "Spaceship
Warlock." If Joe was right in claiming that he was an
independent contractor, he is co-owner of the copyright and has a
right to half of the profits from the game. These profits could
be worth hundreds of thousands of dollars. The court did decide
that Joe Sparks was a co-owner of the copyright and the suit was
later settled. This primer will help you understand the legal
issues in developing and distributing multimedia and online
works. It is based on the Multimedia Law and Business Handbook
(1996) from Ladera Press, which has been praised by the
Interactive Multimedia Association. This summary of the law
should not be viewed as "answering" most questions (the
Multimedia Law and Business Handbook discusses these issues in
more detail in 320 pages and includes twenty -two sample
agreements to show how these issues are dealt with in actual
transactions) You can order the book by calling 800-523-3721 or
faxing 810- 987-3562. Legal matters in multimedia are frequently
complex and you should not rely on the information in this primer
alone. You should consult with experienced counsel before making
any final decisions. OVERVIEW There are four major intellectual
property laws in the United States that are important for
multimedia developers: * Copyright law, which protects original
"works of authorship." * Patent law, which protects
new, useful, and "nonobvious" inventions and processes.
* Trademark law, which protects words, names, and symbols used by
manufacturers and businesses to identify their goods and
services. * Trade secret law, which protects valuable information
not generally known that has been kept secret by its owner. This
primer will focus on U.S. copyright law because copyright law is
the most important of these laws for most multimedia developers
and publishers. The other three intellectual property laws are
discussed in less detail, as are several other relevant laws. The
primer concludes with a hypothetical which applies the laws
discussed in the primer to a fictitious multimedia project.
COPYRIGHT LAW There are two reasons why it is important for you
as a multimedia developer or publisher to be familiar with the
basic principles of copyright law: * Multimedia works are created
by combining "content" - music, text, graphics,
illustrations, photographs, software - that is protected under
copyright law. Developers and publishers must avoid infringing
copyrights owned by others. * Original multimedia works are
protected by copyright. The Copyright Act's exclusive rights
provision gives developers and publishers the right to control
unauthorized exploitation of their works. Copyright law is a
federal law, and so the law does not vary from state to state
(although the interpretation of the law may be different in
different courts). Basic Principles This section summarizes the
basic principles of copyright law, including the types of works
that are protected by copyright, how copyright protection is
obtained, and the scope of the protection. Works Protected
Copyright protection is available for "works of
authorship." The Copyright Act states that works of
authorship include the following types of works which are of
interest to the multimedia developer: * Literary works. Novels,
nonfiction prose, poetry, newspaper articles and newspapers,
magazine articles and magazines, computer software, software
manuals, training manuals, manuals, catalogs, brochures, ads
(text), and compilations such as business directories * Musical
works. Songs, advertising jingles, and instrumentals. * Dramatic
works. Plays, operas, and skits. * Pantomimes and choreographic
works. Ballets, modern dance, jazz dance, and mime works. *
Pictorial, graphic, and sculptural works. Photographs, posters,
maps, paintings, drawings, graphic art, display ads, cartoon
strips and cartoon characters, stuffed animals, statues,
paintings, and works of fine art. * Motion pictures and other
audiovisual works. Movies, documentaries, travelogues, training
films and videos, television shows, television ads, and
interactive multimedia works. * Sound recordings. Recordings of
music, sounds, or words. Obtaining Copyright Protection Copyright
protection arises automatically when an "original" work
of authorship is "fixed" in a tangible medium of
expression. Registration with the Copyright Office is optional
(but you have to register before you file an infringement suit,
and registering early will make you eligible to receive
attorney's fees and statutory damages in a future lawsuit).
Here's what "original" and "fixed" mean in
copyright law: Originality: A work is original in the copyright
sense if it owes its origin to the author and was not copied from
some preexisting work. Fixation: A work is "fixed" when
it is made "sufficiently permanent or stable to permit it to
be perceived, reproduced, or otherwise communicated for a period
of more than transitory duration." Even copying a computer
program into RAM has been found to be of sufficient duration for
it to be "fixed" (although some scholars and lawyers
disagree with this conclusion). Neither the
"originality" requirement nor the "fixation"
requirement is stringent. An author can "fix" words,
for example, by writing them down, typing them on an
old-fashioned typewriter, dictating them into a tape recorder, or
entering them into a computer. A work can be original without
being novel or unique. Example: Betsy's book How to Lose Weight
is original in the copyright sense so long as Betsy did not
create her book by copying existing material - even if it's the
millionth book to be written on the subject of weight loss. Only
minimal creativity is required to meet the originality
requirement. No artistic merit or beauty is required. A work can
incorporate preexisting material and still be original. When
preexisting material is incorporated into a new work, the
copyright on the new work covers only the original material
contributed by the author. Example: Developer's multimedia work
incorporates a number of photographs that were made by
Photographer (who gave Developer permission to use the
photographs in the multimedia work). The multimedia work as a
whole owes its origin to Developer, but the photographs do not.
The copyright on the multimedia work does not cover the
photographs, just the material created by Developer. Scope of
Protection Copyright protects against copying the
"expression" in a work, not against copying the work's
ideas. The difference between "idea" and
"expression" is one of the most difficult concepts in
copyright law. The most important point to understand is that one
can copy the protected expression in a work without copying the
literal words (or the exact shape of a sculpture, or the exact
"look" of a stuffed animal). When a new work is created
by copying an existing copyrighted work, copyright infringement
exists if the new work is "substantially similar" to
the work that was copied. The new work need not be identical to
the copied work. A copyright owner has five exclusive rights in
the copyrighted work: * Reproduction Right. The reproduction
right is the right to copy, duplicate, transcribe, or imitate the
work in fixed form. * Modification Right. The modification right
(also known as the derivative works right) is the right to modify
the work to create a new work. A new work that is based on a
preexisting work is known as a "derivative work." *
Distribution Right. The distribution right is the right to
distribute copies of the work to the public by sale, rental,
lease, or lending. * Public Performance Right. The public
performance right is the right to recite, play, dance, act, or
show the work at public place or to transmit it to the public. In
the case of a motion picture or other audiovisual work, showing
the work's images in sequence is considered
"performance." Sound recordings - recorded versions of
music or other sounds - do not have a public performance right. *
Public Display Right. The public display right is the right to
show a copy of the work directly or by means of a film, slide, or
television image at a public place or to transmit it to the
public. In the case of a motion picture or other audiovisual
work, showing the work's images out of sequence is considered
"display." In addition, certain types of works of
"visual art" also have "moral rights" which
limit the modification of the work and the use of the author's
name without permission from the original author. Anyone who
violates any of the exclusive rights of a copyright owner is an
infringer. Example: Developer scanned Photographer's copyrighted
photograph, altered the image by using digital editing software,
and included the altered version of the photograph in a
multimedia work that Developer sold to consumers. If Developer
used Photographer's photograph without permission, Developer
infringed Photographer's copyright by violating the reproduction
right (scanning the photograph), the modification right (altering
the photograph), and the distribution right (selling the altered
photograph in his work). A copyright owner can recover actual or,
in some cases, statutory damages (which can be as high as
$100,000 in some cases) from an infringer. In addition, courts
have the power to issue injunctions (orders) to prevent or
restrain copyright infringement and to order the impoundment and
destruction of infringing copies. The term of copyright
protection depends on three factors: who created the work, when
the work was created, and when it was first distributed
commercially. For copyrightable works created on and after
January 1, 1978, the copyright term for those created by
individuals is the life of the author plus 50 years. The
copyright term for "works made for hire" (see below) is
75 years from the date of first "publication"
(distribution of copies to the general public) or 100 years from
the date of creation, whichever expires first. Generally, the
copyright is owned by the person (or persons) who create the
work. However, if the work is created by employee within the
scope of his or her employment, the employer owns the copyright
because it is a "work for hire." The copyright law also
includes another form of "work for hire": it applies
only to certain types of works which are specially commissioned
works. These works include audiovisual works, which will include
most multimedia projects. In order to qualify the work as a
"specially commissioned" work for hire, the creator
must sign a written agreement stating that it is a "work for
hire" prior to commencing development of the product.
(Remember that this primer deals only with United States law;
most foreign jurisdictions do not recognize the "specially
commissioned" work for hire, and you need an assignment to
transfer rights in those countries). Avoiding Copyright
Infringement Current technology makes it fairly easy to combine
material created by others - film and television clips, music,
graphics, photographs, and text - into a multimedia product. Just
because you have the technology to copy these works, that does
not mean you have the legal right to do so. If you use
copyrighted material owned by others without getting permission,
you can incur liability for hundreds of thousands or even
millions of dollars in damages. Most of the third-party material
you will want to use in your multimedia product is protected by
copyright. Using copyrighted material without getting permission
- either by obtaining an "assignment" or a
"license"- can have disastrous consequences. An
assignment is generally understood to transfer all of the
intellectual property rights in a particular work (although an
assignment can be more limited). A license provides the right to
use a work and is generally quite limited. A discussion of the
terms of licenses and assignments is beyond the scope of this
primer (this discussion takes up several entire chapters in our
book). If you use copyrighted material in your multimedia project
without getting permission, the owner of the copyright can
prevent the distribution of your product and obtain damages from
you for infringement, even if you did not intentionally include
his or her material. Consider the following example: Productions,
Inc. created an interactive multimedia training work called You
Can Do It. The script was written by a freelance writer. You Can
Do It includes an excerpt from a recording of Julie Andrews
singing Climb Every Mountain. It ends with a photograph of Lauren
Bacall shown above the words, "Good luck." In this
example, if the Productions staff did not obtain permission to
use the recording of Climb Every Mountain or the photo of Lauren Bacall, You Can Do It infringes three copyrights: the copyright
on the song, the copyright on the Julie Andrews recording of the
song, and the copyright on the photograph. Productions is also
infringing Lauren Bacall's right of publicity (which is separate
from copyright) by the commercial use of her image. Furthermore,
if Productions did not acquire ownership of the script from the
freelance writer, Productions does not have clear title to Do It,
and distribution of Do It may infringe the writer's copyright in
the script. Any of the copyright owners whose copyrights are
infringed may be able to get a court order preventing further
distribution of this multimedia product. There are a number of
myths out there concerning the necessity of getting a license.
Here are five. Don't make the mistake of believing them: * Myth
#1: "The work I want to use doesn't have a copyright notice
on it, so it's not copyrighted. I'm free to use it." Most
published works contain a copyright notice. However, for works
published on or after March 1, 1989, the use of copyright notice
is optional. The fact that a work doesn't have a copyright notice
doesn't mean that the work is not protected by copyright. * Myth
#2: "I don't need a license because I'm using only a small
amount of the copyrighted work." It is true that de minimis
copying (copying a small amount) is not copyright infringement.
Unfortunately, it is rarely possible to tell where de minimis
copying ends and copyright infringement begins. There are no
"bright line" rules. Copying a small amount of a
copyrighted work is infringement if what is copied is a
qualitatively substantial portion of the copied work. In one
case, a magazine article that used 300 words from a 200,000-word
autobiography written by President Gerald Ford was found to
infringe the copyright on the autobiography. Even though the
copied material was only a small part of the autobiography, the
copied portions were among the most powerful passages in the
autobiography. Copying any part of a copyrighted work is risky.
If what you copy is truly a tiny and nonmemorable part of the
work, you may get away with it (the work's owner may not be able
to tell that your work incorporates an excerpt from the owner's
work). However, you run the risk of having to defend your use in
expensive litigation. If you are copying, it is better to get a
permission or a license (unless fair use applies). You cannot
escape liability for infringement by showing how much of the
protected work you did not take. * Myth #3: "Since I'm
planning to give credit to all authors whose works I copy, I
don't need to get licenses." If you give credit to a work's
author, you are not a plagiarist (you are not pretending that you
authored the copied work). However, attribution is not a defense
to copyright infringement. * Myth #4: "My multimedia work
will be a wonderful showcase for the copyright owner's work, so
I'm sure the owner will not object to my use of the work."
Don't assume that a copyright owner will be happy to have you use
his or her work. Even if the owner is willing to let you use the
work, the owner will probably want to charge you a license fee.
Content owners view multimedia as a new market for licensing
their material. In 1993, ten freelance writers sued the New York
Times and other publishers over the unauthorized publication of
their work through online computer services. And the Harry Fox
Agency and other music publishers have sued CompuServe, an online
computer service, over the distribution of their music on the
service. * Myth #5: "I don't need a license because I'm
going to alter the work I copy." Generally, you cannot
escape liability for copyright infringement by altering or
modifying the work you copy. If you copy and modify protected
elements of a copyrighted work, you will be infringing the
copyright owner's modification right as well as the copying
right. Special Myths about the Internet Much public domain
material is available on the Net government reports and
uncopyrightable factual information, for example. However, much
of the material that is on the Internet is protected by
copyright. In addition to the general copyright myths discussed
above, there are a number of myths about how copyright law
applies to copying material from the Internet and posting
material on the Internet. We will discuss some of them in this
section. Copying Material from the Net Don t make the mistake of
believing these myths about copying material from the Net:
Internet Myth #1: If I find something on the Net, it s okay to
copy it and use it without getting permission. While you are free
to copy public domain material that you find on the Net,
generally you should not copy copyrighted material without
getting permission from the copyright owner whether you find the
material on the Net or in a more traditional medium (book, music
CD, software disk, etc.). Internet Myth #2: Anyone who puts
material on a Web server wants people to use that material, so I
can do anything I want with material that I get from a Web
server. Individuals and organizations put material on a Web
server to make it accessible by others. They do not give up their
copyright rights by putting material on a Web server. Also, the
person who posted the material may not own it. Internet Myth #3:
It s okay to copy material from a Home Page or website without
getting permission. Much of the material that appears in websites
and Home Pages is protected by copyright. If you want to use
something from someone else s Home Page or website, get
permission unless permission to copy is granted in the text of
the Home Page or website. Posting Material And don t believe
these myths about how copyright law applies to putting
copyrighted material owned by others on the Net: Internet Myth
#4: It s okay to use copyrighted material in my Web site so long
as no one has to pay to visit my Web site. Unless your use of the
copyrighted work is fair use (see Fair Use, later in this
article), you need a license to copy and use the work in your
website even if you won t be charging people to view your
website. (You also need a public display license.) Internet Myth
#5: It s okay to make other people s copyrighted material
available on my Web server so long as I don t charge people
anything to get the material. Copying and distributing
copyrighted material without permission can be copyright
infringement even if you don t charge for the copied material.
Making material available for others to copy can be contributory
infringement. When You Don't Need a License You don't need a
license to use a copyrighted work in three circumstances: (1) if
your use is fair use; (2) if the work you use is in the public
domain; or (3) if the material you use is factual or an idea.
Fair Use You don't need a license to use a copyrighted work if
your use is "fair use." Unfortunately, it is difficult
to tell whether a particular use of a work is fair or unfair.
Determinations are made on a case-by- case basis by considering
four factors: * Factor #1: Purpose and character of use. The
courts are most likely to find fair use where the use is for
noncommercial purposes, such as a book review. * Factor #2:
Nature of the copyrighted work. The courts are most likely to
find fair use where the copied work is a factual work rather than
a creative one. * Factor #3: Amount and substantiality of the
portion used. The courts are most likely to find fair use where
what is used is a tiny amount of the protected work. If what is
used is small in amount but substantial in terms of importance, a
finding of fair use is unlikely. * Factor #4: Effect on the
potential market for or value of the protected work. The courts
are most likely to find fair use where the new work is not a
substitute for the copyrighted work. If your multimedia work
serves traditional "fair use" purposes - criticism,
comment, news reporting, teaching, scholarship, and research -
you have a better chance of falling within the bounds of fair use
than you do if your work is a sold to the public for
entertainment purposes and for commercial gain. Public Domain You
don't need a license to use a public domain work. Public domain
works - works not protected by copyright - can be used by anyone.
Because these works are not protected by copyright, no one can
claim the exclusive rights of copyright for such works. For
example, the plays of Shakespeare are in the public domain. Works
enter the public domain in several ways: because the term of the
copyright expired, because the copyright owner failed to
"renew" his copyright under the old Copyright Act of
1909, or because the copyright owner failed to properly use
copyright notice (of importance only for works created before
March 1, 1989, at which time copyright notice became optional).
The rules regarding what works are in the public domain are too
complex for this primer, and they vary from country to country.
Ideas or Facts You don't need a license to copy facts from a
protected work or to copy ideas from a protected work. The
copyright on a work does not extend to the work's facts. This is
because copyright protection is limited to original works of
authorship, and no one can claim originality or authorship for
facts. You are free to copy facts from a copyrighted work.
Creating Your Own Works Naturally, you don't need a copyright
license for material which you create yourself. However, you
should be aware that the rules regarding ownership of copyright
are complex. You should not assume that you own the copyright if
you pay an independent contractor to create the work (or part of
it). In fact, generally the copyright in a work is owned by the
individual who creates the work, except for full-time employees
working within the scope of their employment and copyrights which
are assigned in writing. PATENT LAW While copyright law is the
most important intellectual property law for protecting rights in
multimedia works, a multimedia developer needs to know enough
about patent, trademark, and trade secret law to avoid infringing
intellectual property rights owned by others and to be able to
take advantage of the protection these laws provide. Works
Protected Patent law protects inventions and processes
("utility" patents) and ornamental designs
("design" patents). Inventions and processes protected
by utility patents can be electrical, mechanical, or chemical in
nature. Examples of works protected by utility patents are a
microwave oven, genetically engineered bacteria for cleaning up
oil spills, a computerized method of running cash management
accounts, and a method for curing rubber. Examples of works
protected by design patents are a design for the sole of running
shoes, a design for sterling silver tableware, and a design for a
water fountain. Obtaining Patent Protection There are strict
requirements for the grant of utility patents and design patents.
To qualify for a utility patent, an invention must be new,
useful, and "non-obvious." To meet the novelty
requirement, the invention must not have been known or used by
others in this country before the applicant invented it, and it
also must not have been patented or described in a printed
publication in the U.S. or a foreign country before the applicant
invented it. The policy behind the novelty requirement is that a
patent is issued in exchange for the inventor's disclosure to the
public of the details of his invention. If the inventor's work is
not novel, the inventor is not adding to the public knowledge, so
the inventor should not be granted a patent. To meet the
non-obviousness requirement, the invention must be sufficiently
different from existing technology and knowledge so that, at the
time the invention was made, the invention as a whole would not
have been obvious to a person having ordinary skill in that
field. The policy behind this requirement is that patents should
only be granted for real advances, not for mere technical
tinkering or modifications of existing inventions. It is
difficult to obtain a utility patent. Even if the invention or
process meets the requirements of novelty, utility, and
non-obviousness, a patent will not be granted if the invention
was patented or described in a printed publication in the U.S. or
a foreign country more than one year before the application date,
or if the invention was in public use or on sale in the U.S. for
more than one year before the application date. Scope of
Protection A patent owner has the right to exclude others from
making, using, or selling the patented invention or design in the
United States during the term of the patent. Anyone who makes,
uses, or sells a patented invention or design within the United
States during the term of the patent without permission from the
patent owner is an infringer - even if he or she did not copy the
patented invention or design or even know about it. Example:
Developer's staff members, working on their own, developed a
software program for manipulating images in Developer's
multimedia works. Although Developer's staff didn't know it,
Inventor has a patent on that method of image manipulation.
Developer's use of the software program infringes Inventor's
patent. Before June 8, 1995, utility patents were granted for a
period of 17 years. After that date patents are issued for the
greater of 17 years after issuance or 20 years after filing.
Design patents are granted for a period of 14 years. Once the
patent on an invention or design has expired, anyone is free to
make, use, or sell the invention or design. Trademark Law
Trademarks and service marks are words, names, symbols, or
devices used by manufacturers of goods and providers of services
to identify their goods and services, and to distinguish their
goods and services from goods manufactured and sold by others.
Example: The trademark WordPerfect is used by the WordPerfect
Corporation to identify that company's word processing software
and distinguish that software from other vendors' word processing
software. For trademarks used in commerce, federal trademark
protection is available under the federal trademark statute, the
Lanham Act. Many states have trademark registration statutes that
resemble the Lanham Act, and all states protect unregistered
trademarks under the common law (non-statutory law) of
trademarks. Availability of Protection Trademark protection is
available for words, names, symbols, or devices that are capable
of distinguishing the owner's goods or services from the goods or
services of others. A trademark that merely describes a class of
goods rather than distinguishing the trademark owner's goods from
goods provided by others is not protectible. Example: The word
"corn flakes" is not protectible as a trademark for
cereal because that term describes a type of cereal that is sold
by a number of cereal manufacturers rather than distinguishing
one cereal manufacturer's goods. A trademark that so resembles a
trademark already in use in the U.S. as to be likely to cause
confusion or mistake is not protectible. In addition, trademarks
that are "descriptive" of the functions, quality or
character of the goods or services must meet special requirements
before they will be protected. Obtaining Protection The most
effective trademark protection is obtained by filing a federal
trademark registration application in the Patent and Trademark
Office. Federal law also protects unregistered trademarks, but
such protection is limited to the geographic area in which the
mark is actually being used. State trademark protection under
common law is obtained simply by adopting a trademark and using
it in connection with goods or services. This protection is
limited to the geographic area in which the trademark is actually
being used. State statutory protection is obtained by filing an
application with the state trademark office. Scope of Protection
Trademark law in general, whether federal or state, protects a
trademark owner's commercial identity (goodwill, reputation, and
investment in advertising) by giving the trademark owner the
exclusive right to use the trademark on the type of goods or
services for which the owner is using the trademark. Any person
who uses a trademark in connection with goods or services in a
way that is likely to cause confusion is an infringer. Trademark
owners can obtain injunctions against the confusing use of their
trademarks by others, and they can collect damages for
infringement. Example: Small Multimedia Co. is selling a line of
interactive training works under the trademark Personal Tutor. If
Giant Multimedia Co. starts selling interactive training works
under the trademark Personal Tutor, purchasers may think that
Giant's works come from the same source as Small Multimedia's
works. Giant is infringing Small's trademark. Trade Secret Law A
trade secret is information of any sort that is valuable to its
owner, not generally known, and that has been kept secret by the
owner. Trade secrets are protected only under state law. The
Uniform Trade Secrets Act, in effect in a number of states,
defines trade secrets as "information, including a formula,
pattern, compilation, program, device, method, technique, or
process that derives independent economic value from not being
generally known and not being readily ascertainable and is
subject to reasonable efforts to maintain secrecy." Works
Protected The following types of technical and business
information are examples of material that can be protected by
trade secret law: customer lists; instructional methods;
manufacturing processes; and methods of developing software.
Inventions and processes that are not patentable can be protected
under trade secret law. Patent applicants generally rely on trade
secret law to protect their inventions while the patent
applications are pending. Six factors are generally used to
determine whether information is a trade secret: * The extent to
which the information is known outside the claimant's business. *
The extent to which the information is known by the claimant's
employees. * The extent of measures taken by the claimant to
guard the secrecy of the information. * The value of the
information to the claimant and the claimant's competitors. * The
amount of effort or money expended by the claimant in developing
the information. * The ease with which the information could be
acquired by others. Information has value if it gives rise to
actual or potential commercial advantage for the owner of the
information. Although a trade secret need not be unique in the
patent law sense, information that is generally known is not
protected under trade secrets law. Obtaining Protection Trade
secret protection attaches automatically when information of
value to the owner is kept secret by the owner. Scope of
Protection A trade secret owner has the right to keep others from
misappropriating and using the trade secret. Sometimes the
misappropriation is a result of industrial espionage. Many trade
secret cases involve people who have taken their former
employers' trade secrets for use in new businesses or for new
employers. Trade secret owners have recourse only against
misappropriation. Discovery of protected information through
independent research or reverse engineering (taking a product
apart to see how it works) is not misappropriation. Trade secret
protection endures so long as the requirements for protection -
generally, value to the owner and secrecy - continue to be met.
The protection is lost if the owner fails to take reasonable
steps to keep the information secret. Example: After Sam
discovered a new method for manipulating images in multimedia
works, he demonstrated his new method to a number of other
developers at a multimedia conference. Sam lost his trade secret
protection for the image manipulation method because he failed to
keep his method secret. RIGHTS OF PUBLICITY, LIBEL AND OTHER LAWS
In addition to the intellectual property laws discussed above,
you must also be familiar with the several other areas of law
that deal with the right of the individual to control his image
and reputation. The right of publicity gives the individual the
right to control the use of his name, face, image or voice for
commercial purposes. For example, Ford's advertising agency tried
to persuade Bette Midler to sing during a Ford television
commercial. She refused. They hired her backup singer. The
performance of the backup singer was so similar to Bette Midler
that viewers thought Bette Midler was singing. On the basis of
that confusion, she sued and won $400,000 in damages. Libel and
slander protect an individual against the dissemination of
falsehoods about that individual. To be actionable, the falsehood
must injure his or her reputation or subject them to hatred,
contempt or ridicule. The individual can obtain monetary losses
as well as damages for mental anguish. If you intend to use
pre-existing material from television or film, you may also have
to deal with the rights of members of the entertainment unions to
get "reuse" fees. These unions include the Writers
Guild, the Directors Guild, the Screen Actors Guild, American
Federation of Musicians, and the American Federation of
Television and Radio Artists. Under the union agreements with the
film and television studios, members of these unions and guilds
who worked on a film or television program have a right to
payment if the work is reused. This topic is discussed in more
detail in our book. Although you as the multimedia developer are
not signatory to these agreements and may not be directly liable
for these payments, the license from the film and television
studio will generally make you responsible for paying them. These
payments are generally modest. However, if you are using many
clips these payments can become quite expensive. If you use
professional actors, directors, or writers in developing your
product, you will also need to deal with these unions. Most of
the unions have very complex contracts developed specifically for
their traditional film and television work. They are still trying
to understand how to deal with the multimedia industry, although
both SAG and AFTRA have developed a special contract for
multimedia projects. You should be aware that if you use
professional talent, you should be prepared for the additional
complexity arising out of these union agreements. HYPOTHETICAL
MULTIMEDIA CD-ROM AND WEBSITE This section will apply the legal
rules just discussed to the creation and distribution of a new
multimedia work based on a retrospective of the Academy Awards.
The work is being created by a new company, Hollywood
Productions. Its intended market is individuals and film
students. It will be distributed on a CD-ROM and as a website.
The work, in addition to "story" text created by
Hollywood Productions and video footage which it shot at the
Academy Awards ceremony, will consist of the following elements:
Magazine articles about the winning movies and excepts from
various books about the awards and the film industry, including
Final Cut, Reel Power, and History of American Film. Still
photographs. Excerpts from winning motion pictures. Music,
including some of the hit songs from the winning motion pictures.
A. TEXT WORKS. From a legal point of view, the "story"
text created by Hollywood Productions is treated differently from
the magazine articles and book excerpts. As the creator of the
new text, Hollywood Productions will probably own the copyright
in the text, either through the work-for-hire doctrine or
assignments. For the magazine articles and book excerpts,
however, Hollywood Productions is most likely not the copyright
owner. Hollywood Productions must go to the owners of the
copyrights in the articles and books to get permission to use the
articles and book excerpts. (How to do this is discussed in more
detail in our book.) B. PHOTOGRAPHS. Copyrights in photographs
are initially owned by the photographer, although they may either
be assigned to another party or transferred to the photographer's
employer under the work-for-hire doctrine. The determination of
who owns the appropriate rights in the photograph can be very
difficult and time consuming because of fragmentation in this
industry. For example, the fact that a photograph appeared in the
Forbes does not necessarily mean that the Forbes owns the
copyright in the photograph. Forbes may only have a license to
use it once in its magazine. Common limitations in the licensing
of photographs include the color of reproduction, the medium
(i.e. newspapers, magazines, etc.), and attribution as well as
those relating to numbers of copies. The rights required for an
interactive multimedia work would be quite different from those
which are normally granted to use photographs. For example, the
photograph may appear several times throughout the work and the
number of its appearances could be controlled by the viewer. Such
flexibility is quite different from the rights traditionally
granted in the photography industry. C. FILM AND VIDEO. Once
again, Hollywood Productions must distinguish between film or
video which it has created (the footage which it shot at the
Awards ceremony) and film or video owned by third parties (the
excerpts from the winning motion pictures). As to the material it
created, the Awards ceremony footage, if the legal issues are
properly structured, Hollywood Productions owns the copyright.
The "authors" of a videotape may include the actors,
directors, scriptwriters, music composers and the cameramen. To
avoid the problems of joint ownership of copyright, Hollywood
Productions should obtain the appropriate agreements from the
individuals involved in creating its videotapes. Even if
Hollywood Productions owns the copyright in the footage of the
Awards ceremony, the use of the video clips from the ceremony may
require multiple clearances, including clearing the music used in
the video clip, paying reuse fees to the entertainment unions
such as SAG and Directors Guild, and clearing the rights of
publicity of the participants. In addition, if Hollywood
Productions uses "scripted" performances from the
Awards ceremony, it will have to pay reuse fees to the writers if
they are members of the Writers Guild. Hollywood Productions must
obtain permission to use the excerpts from the winning motion
pictures. The use of feature films in multimedia can be
particularly complex and expensive and generally requires
multiple permissions. Feature films are frequently based on a
novel whose use is licensed to the studio. The film may also use
music developed by a third party. Consequently, the owner of the
copyright in the film may not have the necessary rights to the
music or the underlying novel to permit their use in the
multimedia work. Union reuse fees may also apply. Hollywood
Productions may also have to obtain rights of publicity releases
from the individual actors depending on their contract with the
studio. D. MUSIC. To use music in the new work, Hollywood
Productions must get permission from the owners of the copyrights
in the songs. Musical composition copyrights are usually owned by
music publishers. If Hollywood Productions wants to use excerpts
of existing recordings of music - from the recorded sound tracks
of the winning films, for example - it must get permission from
owners of the copyrights in those sound recordings, in addition
to getting permission from the song copyright owners. A sound
recording copyright covers the expression added by the record
developer in creating the recording - the way the song is sung or
played, the arrangement, the mixing, and so on. Sound recording
copyrights are generally owned by record companies. If Hollywood
Productions will be recording its own version of each song, this
second level of permission - permission to use an excerpt from a
copyrighted sound recording - is inapplicable. Rights in music
are quite complicated. The rights which Hollywood Productions
must consider obtaining are described below: 1. Mechanical
rights. Mechanical rights are the basic right to use a musical
composition. They do not include the right to publicly perform
the music (see below). A mechanical license also does not permit
the use of the music with still or moving images. Such use
requires a "synchronization" license (see below).
Although copyright law provides a compulsory license for
mechanical rights, most licensees prefer to obtain these rights
commercially through the Harry Fox Agency or other similar
agencies. This preference is based on the very onerous payment
and accounting requirements imposed by the Copyright Act for
"compulsory" licenses. 2. Synchronization license. If
the music is to be synchronized with still or moving images on a
screen, the licensee must obtain a "synchronization"
license. Although these rights may also be handled by the Harry
Fox Agency, in some cases Hollywood Productions may need to
contact the musical publisher directly. 3. Public performance
rights. Hollywood Productions will probably also need a license
for public performance because its multimedia work will be shown
to students and other audiences. Such a showing would be
considered a public performance. A performance is considered
public if it is "open to the public" or at any place
where a substantial number of persons outside of the "normal
circle of family and social acquaintances" gather. Most
music publishers permit either ASCAP or BMI to license their
public performance rights (Harry Fox Agency does not handle the
public performance right). 4. Right to a particular performance
or recording. As described above, if Hollywood Productions wants
to use an excerpt from a particular recording of a song, it must
get permission from the owner of the sound recording copyright.
The licenses described in 1 through 3 are limited solely to the
right to use the musical composition. Thus, unless Hollywood
Productions is prepared to have new artists record the music, it
must negotiate with the holder of the rights to the particular
recording (a record company, most likely). Special Website Issues
The use of these materials on a website poses a number of special
issues. First, the licenses of third party rights would have to
be worldwide in scope because of the international nature of the
Internet. It may be difficult to obtain such broad rights,
because they may be owned by different parties. For example, many
book publishers exclusively license or assign copyrights to
different companies for distribution in different countries.
Consequently, you would have to obtain clearances from several
different companies for a single work. Second, you will need to
license public display rights for text and photographs and public
performance for video clips and music. You generally don't need
those rights for a CD-ROM because it is used in the privacy of a
home, although you would need public performance rights to
demonstrate the CD-ROM at trade shows. You would also need to
license such rights if the CD-ROM is to be used in a school or
company where the audience will be not be limited to family and
friends. The creation of a website, just like developing a
CD-ROM, requires careful attention to the legal as well as the
technical aspects of the development. The online industry is so
new that it has few or no traditions of the roles of the parties.
The development contract needs to address the following issues:
ownership of the copyright and other rights in the completed
website, responsibility for the website design, definition of
milestones in development process, definition of website
performance specifications, method for confirming that the
website meets the performance specifications, responsibility for
licensing third party software, liability for the failure of the
website to perform in accordance with the specifications, the
responsibility for continuing performance and updating the
website, method and timing of payment, remedies for failure to
perform and liability for infringement of third party rights.
CONCLUSION An understanding of legal issues is critical to
success in the multimedia and online industry. These issues are
complex because of the youth of the industry and the many
industries upon which it draws to create its products. The
Multimedia Law and Business Handbook, which has been praised by
the Interactive Multimedia Association, provides a guide to these
issues. Biographies J. Dianne Brinson has a Bachelor of Arts in
Political Science and Russian, summa cum laude, from Duke
University and a law degree from Yale Law School. She teaches the
"Law for Internet Users" at San Jose State University's
Internet Institute. She is also the author of a number of
articles in the intellectual property field and is a former
member of the Executive Committee of the Intellectual Property
Section of the State Bar of California. She has practiced law at
firms in Los Angeles and Atlanta. She is a former tenured law
professor at Georgia State University and has taught at Golden
Gate Law School and Santa Clara School of Law. She is now in
private practice as a consultant in Menlo Park, California. She
may be reached at laderapres@aol.com. Mark F. Radcliffe is a
partner in the law firm of Gray Cary Ware & Freidenrich in
Palo Alto (formerly Ware & Freidenrich). He has been
practicing intellectual property law, with a special emphasis on
computer law, for over ten years, and has been chairman of the
Computer Law Section of the Bar Association of San Francisco and
the Computer Industry Committee of the Licensing Executives
Society. He is a member of the Multimedia Law Group at Gray Cary
Ware & Freidenrich and represents many multimedia developers
and publishers. He has spoken on multimedia legal issues at the
AAP, National Association of Broadcasters annual convention, Game
Developer s Workshop, Seybold San Francisco, and IEEE. He has a
Bachelor of Science in Chemistry, magna cum laude, from the
University of Michigan, and a law degree from Harvard Law School.
He has been quoted in the New York Times, Wall Street Journal and
the San Francisco Examiner on legal issues and multimedia. He can
be reached at mradcliffe@gcwf.com. NO RISK GUARANTEE! The
Multimedia Law and Business Handbook comes with a 30- day money
back guarantee! If you are not completely satisfied, just return
the book for a full refund. The book is only $44.95 (plus $7 for
shipping and handling). CA residents need to add 8.25% sales tax.
You can order by calling 800-523-3721. To order by fax (please
include your Visa or MasterCard number and its expiration date)
by sending your name, and address to (810) 987-3562; or you can
send it by mail to: Ladera Press, c/o RLS Associates, P.O. Box
5030, Port Huron, MI 48061-5030. For more information on group
discounts and the Ladera Press Academic Program, call Ladera
Press at (415) 854-0642 or write to Ladera Press, 3130 Alpine
Road, Suite 200-9002, Menlo Park, CA 94025.
LICENSE NOTICE: This article may be copied in its entirety for
personal or educational use (the copy should include a License
Notice at the beginning and at the end). It may posted on gopher and
FTP sites, but please provide notice of such posting to the authors
at the addresses above. It may not be modified without the written
permission of the authors. This primer is based on the Multimedia
Law and Business Handbook which is designed to provide accurate
information on the legal issues in multimedia. The primer is
provided with the understanding that the authors are not engaged in
rendering legal services. If you have a legal problem, you should
seek the advice of experienced counsel.
|